Saturday, April 2, 2011

Quests

There are 4 main narrative branches, the core quests which lead to one of the 4 possible conclusions to the game, and (at the latest count) 16 side quests.
While the main quests will be pretty po-faced, revolving around the grim reality of the world people are forced to live in, I’m aiming to inject some Fallout-inspired dark humour into the less vital activities. Don’t want to go into too much detail, but they will include such bizarre elements as; psychic nurses, furbie-esque children’s toys, deranged transvestites, fan-girls, a John Thomas in a jar and a combine harvester.

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